﻿using UnityEngine;
using System.Collections;

public class LevelLoader : MonoBehaviour 
{
	GameObject player;
	// Use this for initialization
	void Start () 
	{
		player = GameObject.Find ("Player");
	}
	
	// Update is called once per frame
	void Update () 
	{
	
	}

	void OnTriggerEnter2D(Collider2D other)
	{
		if (other.gameObject == player) 
		{
			Application.LoadLevel("Level1");
		}
	}
}
